OrlandoiX 2018 has space for large corporate and tech exhibits to indie video game and virtual reality studios to digital artists. View our exhibiting options below.


Larger space for tech firms and service providers.

View Packages


Space for the indie video game and virtual reality developers.

View Options


Space for artists to showcase their latest digital art creations.

Reserve Booth

Exhibit Space Contacts

John Deen

Production Coordinator
321.622.2900 ext. 303

David C. Glass

Executive Producer
321.622.2900 ext. 301

Event Information


Game Developers, Virtual & Mixed Reality Developers, Digital Artist, Designers, Venture Capitalists, Sound & Audio Engineers, Entertainment Media Students, Creative Directors, Executives in Digital Media. Some attendees are seasoned experts - while others are just getting started.

Attendee Demographics

Male: 77%, Female: 23%
Age: 18-24: 19%, Age: 22-34: 48%, Age: 35-44: 26%
Orlando Region: 88%, Outside Orlando: 11%, International: 1%


OrlandoiX is one of the largest events for creators in virtual reality, augmented reality, video games, and entertainment media. Our events have drawn an average of 4,300 individual attendees and over 100 exhibitors from 23 states and 6 countries.


Gaming, Entertainment Media, Simulation, Interactive, Film, Digital Arts, Digital Marketing, Creative, Communications, Venture Capital, Professional Services, Hospitality, Healthcare, Economic Development, and Secondary Education

Sponsors & Exhibitors

Companies and brands that have sponsored and exhibited include: Game Developers, Virtual & Mixed Reality Development, Education, App Development, Creative Agencies, Digital Media Solutions, Hardware, Network Solutions, Software, Cloud Solutions, Staffing & Recruiting Services.


Industry Keynotes, Speaker Sessions, Interactive Exhibits, Developers Workshops, Demo Zones, Gaming Tournaments, Networking Opportunities, and Entertainment.

Our Attendees

Leading global brands have attended OrlandoiX representing entertainment media, video gaming, digital arts, simulation, e-sports, education, venture capital, consumer products, and hardware. Here's a sample of those who've attended our previous events.